Aika Online

Aika online is a free-to-play massively multiplayer online role playing game (MMORPG). In its fantasy world, the demon-like Zerecas have corrupted and enslaved the monsters and creatures in the land in their plan to rid the world of all Humans. The goddess Aika created the fairy-like Prans to ally with the Humans against the Zereca. Will the humans and their new allies defeat their evil attackers or be torn apart by internal war?

Besides boasting the standard MMO features like questing, dungeon-running and crafting, Aika is heavily focused on PvP features. Aika is optimized for large scale Nation Wars where thousands of players can fight at one time. In Aika you can: fight for control over your nation during a Castle Siege, attack an enemy nation to capture their magical artifacts to boost your nation’s power, and participate in a variety of exciting PvP games in the battlegrounds.

Aika Online’s class choices, the Fighter, Dual-Gunner, Warlock, Paladin, Rifleman and Cleric, take the character creation experience one step further than the standard Fantasy MMORPG. Each class is unique not only in design, but also in its development, such as the Rifleman’s ‘headshot’ ability, which allows you to kill almost any enemy in one shot, and the deployable turret skill, which annihilated monsters with a mini-steam punk tank on the ground.



Possible Roles: Melee DPS (AoE, Burst), Initiator, Off-Tank
Primary attributes: Strength, Constitution
Secondary attributes: Physical Attack
Weaknesses: Intelligence, Magic Defense, Magic Attack

Possible Roles: Long-range DPS (AoE, DoTs), Nuker, Crowd Controller
Primary attributes: Magic Attack, Magic Defense, Intelligence
Secondary attributes: Luck
Weaknesses: Strength, Constitution, Physical Defense

Possible Roles: Long-range DPS (Burst), Disabler, Stealth
Primary attributes: Agility
Secondary attributes: Physical Attack
Weaknesses: Magic Attack, Luck

Possible Roles: Main Tank, Hybrid DPS/Healer (Self), Buffer (Self)
Primary attributes: Strength, Physical Defense
Secondary attributes: Constitution
Weaknesses: Intelligence, Magic Attack

Possible Roles: Healer, Buffer, Cleanser
Primary attributes: Magic Attack, Intelligence
Secondary attributes: Magic Defense, Luck
Weaknesses: Strength, Physical Defense

Possible Roles: Mid-range DPS (DoTs), Stealth, Evader
Primary attributes: Physical Attack
Secondary attributes: Agility
Weaknesses: Magic Attack, Physical Defense

When your character reaches Level 7, a quest becomes available to you at the Flour Mill. Captain Cromwell has recognized your progress and directs you to the Pran Station in the Commercial District of Regenshein. You are given a quest to prove your worth, where you need to kill Breeding Boars, Moguns, and Kubari.
After collecting the items from these MOBs, you must head to the Pran Station where you are given the option of what affinity Pran you would like to choose. The perils of your long journey require the assistance of a devoted partner. This companion should act not only as a reliable sidekick in battle, but also as a close friend. The Pran fits both descriptions with ease as she casts helpful spells on you and grows to trust you over many interactions. She is your fairy familiar!
A fun feature of the Pran is her many different personalities. The specific personality she develops is largely dependent on the way you interact with her as you fulfill quests and  undertake adventures together. All Pran in Lakia are given lessons on basic social behavior and proper etiquette before they are permitted to work with Aitan. After this training, they await their summoning by a qualified potential partner. Always remember: you are the Pran’s  master! Treat her properly and she will return your good will with camaraderie and magi-cal blessings. The bond between the Aitan and the Pran is singular and revered within the world of Lakia.

Examples of Each Pran’s Personality:
Yeah, I think it’s fun playing with you! I think that you might be one of my best friends, master! That makes me really happy! Let’s get going.
Some dumb Pran was running her mouth, so I socked it shut. I’m only sorry that she wasn’t  sent straight back to the Pran Station.
I’m slightly bemused, master. I’m getting insulted because of my ears. It’s slightly gratuitous, isn’t it?
Yes, I really like being happy, too! Yay, this should be easy!
Hey, let’s see if you’re actually good for something. Hand over some cash. Um – please.
It’s usually cold in the mornings, so I warm myself up with a cup of tea, too! But sometimes I feel like I don’t need it – baby, I’m already steamin’ hot!


There are different types of equipment enhancement combined with a rich variety of craftable, buyable, or findable items result in an endless array of unique weaponry and armor.  Visit the local Enchanter, Alchemist, and/or Blacksmith with the right precious substances and some gold in order to engineer the perfect equipment.  Be careful, however, as certain processes carry the risk of damaging or destroying the item being enhanced.


Lakia’s nations are a foundational unit in the PvP system.  In Castle Siege, guilds contend with each other for control of each nation.  In Relic War, entire nations fight each other over hoards
of treasure and artifacts whose mystical properties can tip the international balance of power.  Aitan may apply for citizenship to the nation of their choice at level 10, and after their requests are approved they are fully able to join guilds, earn special rewards for fighting Aitan of other nations, and battle alongside fellow citizens for national glory.
Once an Aitan has reached level 10 and decided which nation he or she wishes to pledge loyalty to, the quest for citizenship must be completed.  Applicants should be in the nation of choice  (either channel) and visit NPC Magnus Trovato in southern Regenshein to receive the quest.  Magnus Trovato will ask the Aitan to collect certain items which are dropped by MOBs in  Verband, and after these are collected he will bestow national citizenship, XP, and a financially rewarding settlement package upon the Aitan.

For those who wish to leave their nation, there is an item sold in the Aika Item Shop called an Exile Warrant which assists in this goal.  Once denationalized, Aitan must re-initiate the citizenship quest in a new nation of choice in order to gain citizenship and its attendant benefits. The names, personalities, and flags of the five nations are listed below, and it’s also helpful to visit different nations in-game and their boards on the Aika forums to make an informed citizenship decision.

Vanov – Cunning, Militaristic, Ruthless

– Very militaristic nation
– Reputation for their ferocity in war
– Renowned for their strategic and tactical prowess
– Building their military strength is their national goal
– Only involved for a benefit to themselves
– Not the ideal place for the anti-establishment type
– This nation is about group efficiency and power
Citizens of Vanov have national pride and may trust the people they form groups with, but they remain closed to everyone else.

FEONIR – Exploratory, Knowledgeable, Tenacious

– Less inclined towards war
– Tend towards exploration and acquisition
– Independent-minded and won’t attack preemptively
– Defend their relics and altars fiercely
– Guard their nation’s borders with tenacity
– Some may consider Feonians stubborn and overly
skeptical of others
– Resistance to outside pressure is evidence of
considerable inner toughness
– Interested in depth and variety built into the world
Citizens of Feonir consider themselves more knowledgeable about the world than people of
any other nation.

ALETHIUS – Honorable, Lawful, Noble

– Concerned with justice and fair play
– Want to preserve order in their nation
– Value respect and chivalry
– Sportsmanlike battles
– Effective structure of their social establishments
– Strive to be honorable
– Great importance on maintaining a stellar personal
– Morally superior to people of other nations
– If any nation, group, or individual attempts to cheat an
Alethian, rest assured that the offending party will be dealt with swiftly and severely.

Citizens of Alethius are willing to help non Alethians provided the terms are fair to everyone.

LENARIA – Friendly, Good-natured, Harmonious

– Very focused on the social aspect of Aika
– Enjoy cooperative activities
– Social bonds are paramount in this nation
– Value strong community ties and fellowship over
more materialistic, quantified goals
– They gather themselves into guilds and parties to
hang out with their friends and cultivate connections
with fellow citizens
Citizens of Lenaria think the other nations take war too seriously, but they may initiate alliances with them for the sake of building friendly international relations.

OSTYRION  – Chaotic, Predatory, Treacherous

– Not for the faint of heart
– They don’t trust anyone
– May band into packs to prey upon others who are
weaker or bear riches
– Tends to lack significant organization
– Only the most callous and rapacious will thrive
– They believe that they are all the most skilled fighters
in the world
– They possess no national pride, with the exception of looking down on the citizens of other nations more than they look down on each other Citizens of Ostyrion lust for the kill, no matter how unfair or immoral the fight may be, and they do not hesitate to double-cross each other on a whim.

Aika Online Guilds

Guilds are Aitan organizations which possess special powers within Human civilization in the land of Lakia.  Guildmates may initially band together for purposes of raiding or dungeon exploration, or they may rally around a common cause or set of values.  Perhaps they see the profit in pooling their re-sources to more efficiently acquire the necessary goods for crafting and completing quests.  Whatever the reason might be for a guild’s creation, those who take part in the system would do well to recall that guilds are privy to a powerful process in Lakia’s political system whereby a single guild or an alliance of up to four guilds may rise to ultimate supremacy in governing one of the five nations.

Castle Siege is a PvP (player versus player) feature unique to Aika where the guilds and guild alliances within a nation compete in a bloody campaign to secure the Lakian Fortress – the ultimate national seat of power.  Every week, all five nations will each be host to a potential military revolution, where the Lord Marshal and his ruling regime must defend the Fortress against an onslaught of would-be usurper guilds and guild alliances.  As the Fortress is very heavily fortified and the incumbent administration is given large status and damage bonuses, it is no simple task for the invaders to achieve victory within the designated time limit.

The Battlegrounds system is a great way to participate in player-vs-player combat on a smaller scale than one might find in Castle Siege or Relic War.  Whether scrimmaging with guild mates, relaxing with friends from other nations, or joining a pickup game on the fly, Battlegrounds scenarios provide a venue for PvP training as well as a source of special items and honor points.
Fighting in Battlegrounds can offer greater direct benefit to participants than fighting in the other PvP modes, since the rewards given after each match are based on players’ individual contributions in battle and not distributed to an entire guild or nation.

Relic War is a PvP mode which pits nations against one another in ceaseless competition for control of powerful items called relics.  Relics are sacred objects which bestow powerful blessings upon the citizens of the nations which possess them-these blessings typically include a percentage boost to a certain character statistic such as physical defense or HP.  Nations  may possess multiple relics, in which case the relics’ effects add together, making it advantageous for a nation to control as many relics as possible.  The effects of relics are location-bound, meaning that they only affect citizens of the nation (or citizens of an allied nation) when those citizens are in the nation geographically.

Aika Online Relic War is a constant PvP mode, meaning that nations must always be on guard against raids from other nations seeking to rob their Temples. However, relics have a six-hour “stabilization” period after they are placed in a temple when they cannot be stolen.  Relics cannot be destroyed intentionally, and may very rarely be received as a reward for special quests unlocked in dungeons.

Trailer and gameplay videos

Additional Links:

Beginner’s Guide (PDF format)FORUMWIKISUPPORTFacebook

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